--- title: "Astra.DynamicMotorRuntime" version: snapshot-2026-10-06 engineGeneration: astra-current language: C# status: semantic-reference runtimeVerified: false platformEvidence: [] url: https://astraengine.com.br/pt-br/snapshot-2026-10-06/api/astra-dynamicmotorruntime/ --- # Astra.DynamicMotorRuntime Instance-bound commands on the real Body motor. Move applies for the current script frame; call in Update or FixedUpdate. FixedUpdate can override Update; ReleaseMove returns control to Canvas input. Commands never write pose. **Namespace:** `Astra` · **Assembly:** `Astra.Scripting` · **Tipo:** Struct :::note[Sobre esta referência] Assinaturas extraídas semanticamente com Roslyn/MSBuild. Isso confirma a superfície do código deste snapshot; não comprova execução no Android. As descrições vêm dos comentários da API. Membros sem explicação ainda exigem revisão editorial. ::: ## Declaração ```csharp readonly struct Astra.DynamicMotorRuntime ``` Instance-bound commands on the real Body motor. Move applies for the current script frame; call in Update or FixedUpdate. FixedUpdate can override Update; ReleaseMove returns control to Canvas input. Commands never write pose. ## Membros | Membro | Categoria | |---|---| | [Move](#member-a6fc9b9147a839c7) | Method | | [ReadBodyState](#member-1ef5300cf16d6f99) | Method | | [ReleaseMove](#member-d4307004be8f1a64) | Method | | [TryJump](#member-8a2e1fa395be8774) | Method |

Move

```csharp public void Move(System.Numerics.Vector2 input, float yawRadians = 0) ``` | Parâmetro | Tipo | Contrato | |---|---|---| | `input` | `System.Numerics.Vector2` | | | `yawRadians` | `float` | · Opcional: `0` |

ReadBodyState

```csharp public Astra.PhysicsBodyState ReadBodyState() ```

ReleaseMove

```csharp public void ReleaseMove() ```

TryJump

```csharp public bool TryJump() ``` Queues one attempt for the next fixed step. Support decides acceptance; true means queued, not that an airborne jump was allowed.