--- title: "Astra.GuiCanvas" version: snapshot-2026-10-06 engineGeneration: astra-current language: C# status: semantic-reference runtimeVerified: false platformEvidence: [] url: https://astraengine.com.br/pt-br/snapshot-2026-10-06/api/astra-guicanvas/ --- # Astra.GuiCanvas Struct da API C# da Astra. 7 membros declarados neste snapshot. **Namespace:** `Astra` · **Assembly:** `Astra.Scripting` · **Tipo:** Struct :::note[Sobre esta referência] Assinaturas extraídas semanticamente com Roslyn/MSBuild. Isso confirma a superfície do código deste snapshot; não comprova execução no Android. As descrições vêm dos comentários da API. Membros sem explicação ainda exigem revisão editorial. ::: ## Declaração ```csharp readonly record struct Astra.GuiCanvas ``` **Interfaces:** `System.IEquatable`. ## Membros | Membro | Categoria | |---|---| | [.ctor](#member-fb7c7219439f72c1) | Method | | [Mode](#member-99408b2cb717c3b3) | Property | | [Occlusion](#member-4f2329f8b319a8a5) | Property | | [Position](#member-17ffe328aaf97ef8) | Property | | [Resolution](#member-e98e6842cad73741) | Property | | [Rotation](#member-c4e351c57411520b) | Property | | [UnitsPerPixel](#member-66d1a47a7be8ef1c) | Property |

.ctor

```csharp public GuiCanvas(Astra.GuiCanvasMode Mode, System.Numerics.Vector2 Resolution, System.Numerics.Vector3 Position, System.Numerics.Vector3 Rotation, float UnitsPerPixel, bool Occlusion) ``` | Parâmetro | Tipo | Contrato | |---|---|---| | `Mode` | `Astra.GuiCanvasMode` | | | `Resolution` | `System.Numerics.Vector2` | | | `Position` | `System.Numerics.Vector3` | | | `Rotation` | `System.Numerics.Vector3` | | | `UnitsPerPixel` | `float` | | | `Occlusion` | `bool` | |

Mode

```csharp public Astra.GuiCanvasMode Mode { get; init; } ```

Occlusion

```csharp public bool Occlusion { get; init; } ```

Position

```csharp public System.Numerics.Vector3 Position { get; init; } ```

Resolution

```csharp public System.Numerics.Vector2 Resolution { get; init; } ```

Rotation

```csharp public System.Numerics.Vector3 Rotation { get; init; } ```

UnitsPerPixel

```csharp public float UnitsPerPixel { get; init; } ```