Astra.CharacterRuntimeState
Velocity is displacement resolved during the last fixed step; MotorVelocity is the Jolt motor input. Position is the capsule foot in world space. Runtime only.
Namespace: Astra · Assembly: Astra.Scripting · Tipo: Struct
Declaração
Seção intitulada “Declaração”readonly record struct Astra.CharacterRuntimeStateVelocity is displacement resolved during the last fixed step; MotorVelocity is the Jolt motor input. Position is the capsule foot in world space. Runtime only.
Interfaces: System.IEquatable<Astra.CharacterRuntimeState>.
Membros
Seção intitulada “Membros”| Membro | Categoria |
|---|---|
| .ctor | Method |
| GroundNormal | Property |
| GroundState | Property |
| GroundVelocity | Property |
| HasMeasuredStep | Property |
| IsGrounded | Property |
| MotorVelocity | Property |
| Position | Property |
| Velocity | Property |
.ctor
public CharacterRuntimeState(Astra.CharacterGroundState GroundState, bool HasMeasuredStep, System.Numerics.Vector3 Position, System.Numerics.Vector3 Velocity, System.Numerics.Vector3 MotorVelocity, System.Numerics.Vector3 GroundVelocity, System.Numerics.Vector3 GroundNormal)Velocity is displacement resolved during the last fixed step; MotorVelocity is the Jolt motor input. Position is the capsule foot in world space. Runtime only.
| Parâmetro | Tipo | Contrato |
|---|---|---|
GroundState |
Astra.CharacterGroundState |
|
HasMeasuredStep |
bool |
|
Position |
System.Numerics.Vector3 |
|
Velocity |
System.Numerics.Vector3 |
|
MotorVelocity |
System.Numerics.Vector3 |
|
GroundVelocity |
System.Numerics.Vector3 |
|
GroundNormal |
System.Numerics.Vector3 |
GroundNormal
public System.Numerics.Vector3 GroundNormal { get; init; }GroundState
public Astra.CharacterGroundState GroundState { get; init; }GroundVelocity
public System.Numerics.Vector3 GroundVelocity { get; init; }HasMeasuredStep
public bool HasMeasuredStep { get; init; }IsGrounded
public bool IsGrounded { get; }MotorVelocity
public System.Numerics.Vector3 MotorVelocity { get; init; }Position
public System.Numerics.Vector3 Position { get; init; }Velocity
public System.Numerics.Vector3 Velocity { get; init; }