Astra.GraphicsSettings
Struct da API C# da Astra. 55 membros declarados neste snapshot.
Namespace: Astra · Assembly: Astra.Scripting · Tipo: Struct
Declaração
Seção intitulada “Declaração”struct Astra.GraphicsSettingsMembros
Seção intitulada “Membros”Ambient
public Astra.GraphicsAmbient AmbientAntiAliasing
public Astra.GraphicsAntiAliasing AntiAliasingBloomIntensity
public float BloomIntensityBloomThreshold
public float BloomThresholdCoverageLodPixelErrorBudget
public float CoverageLodPixelErrorBudgetDynamicResolution
public Astra.GraphicsFeature DynamicResolutionDynamicResolutionDecreaseStep
public float DynamicResolutionDecreaseStepDynamicResolutionIncreaseStep
public float DynamicResolutionIncreaseStepDynamicResolutionMinimumScale
public float DynamicResolutionMinimumScaleDynamicResolutionOverloadFrames
public uint DynamicResolutionOverloadFramesDynamicResolutionRecoveryFrames
public uint DynamicResolutionRecoveryFramesDynamicResolutionRecoveryHeadroomRatio
public float DynamicResolutionRecoveryHeadroomRatioEmissiveMaximumDistance
public float EmissiveMaximumDistanceEnvironmentSplitSumBrdf
public Astra.GraphicsFeature EnvironmentSplitSumBrdfLegacyPostFxaa
public Astra.GraphicsFeature LegacyPostFxaaLodHysteresisBandRatio
public float LodHysteresisBandRatioLodPixelErrorBudget
public float LodPixelErrorBudgetLodSelection
public Astra.GraphicsFeature LodSelectionMaterialDetailFadeBandRatio
public float MaterialDetailFadeBandRatioMaterialShaderVariants
public Astra.GraphicsFeature MaterialShaderVariantsMaximumRenderHz
public uint MaximumRenderHzMetallicRoughnessMaximumDistance
public float MetallicRoughnessMaximumDistanceNormalMapMaximumDistance
public float NormalMapMaximumDistancePost
public Astra.GraphicsPost PostPostContrast
public float PostContrastPostSaturation
public float PostSaturationPostSharpen
public float PostSharpenPostVignette
public Astra.GraphicsFeature PostVignettePreset
public Astra.GraphicsQuality PresetResolutionScale
public float ResolutionScaleSchemaVersion
public uint SchemaVersionShadowCacheGuardBandRatio
public float ShadowCacheGuardBandRatioShadowCascadeBlendRatio
public float ShadowCascadeBlendRatioShadowCascadeCount
public uint ShadowCascadeCountShadowCascadeResolution
public uint ShadowCascadeResolutionShadowDepthBiasConstant
public float ShadowDepthBiasConstantShadowDepthBiasSlope
public float ShadowDepthBiasSlopeShadowDistanceFadeRatio
public float ShadowDistanceFadeRatioShadowFarFilterTaps
public uint ShadowFarFilterTapsShadowFilterTaps
public uint ShadowFilterTapsShadowMaximumDistance
public float ShadowMaximumDistanceShadowNormalOffsetTexels
public float ShadowNormalOffsetTexelsShadows
public Astra.GraphicsShadows ShadowsSpecularProbeMaximumDistance
public float SpecularProbeMaximumDistanceStaticShadowCache
public Astra.GraphicsFeature StaticShadowCacheTemporalHistoryWeight
public float TemporalHistoryWeightTemporalUpscalerQuality
public Astra.GraphicsTemporalQuality TemporalUpscalerQualityTextureStreaming
public Astra.GraphicsFeature TextureStreamingMipmap Streaming (QualitySettings.streamingMipmapsActive da Unity). Zero nos números herda o nível; Inherit fica desligado.
TextureStreamingBudgetMegabytes
public uint TextureStreamingBudgetMegabytesTextureStreamingMaxLevelReduction
public uint TextureStreamingMaxLevelReductionTextureStreamingUploadKilobytesPerFrame
public uint TextureStreamingUploadKilobytesPerFrameTextures
public Astra.GraphicsTextures TexturesThermalDistanceScaling
public Astra.GraphicsFeature ThermalDistanceScalingUpscalingFilter
public Astra.GraphicsUpscaling UpscalingFilterWaterMesh
public Astra.GraphicsWaterMesh WaterMesh