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Astra.GraphicsSettings

Astra atual · C# · 06 out. 2026Referência de assinaturas

Struct da API C# da Astra. 55 membros declarados neste snapshot.

Namespace: Astra · Assembly: Astra.Scripting · Tipo: Struct

struct Astra.GraphicsSettings
Membro Categoria
Ambient Field
AntiAliasing Field
BloomIntensity Field
BloomThreshold Field
CoverageLodPixelErrorBudget Field
DynamicResolution Field
DynamicResolutionDecreaseStep Field
DynamicResolutionIncreaseStep Field
DynamicResolutionMinimumScale Field
DynamicResolutionOverloadFrames Field
DynamicResolutionRecoveryFrames Field
DynamicResolutionRecoveryHeadroomRatio Field
EmissiveMaximumDistance Field
EnvironmentSplitSumBrdf Field
LegacyPostFxaa Field
LodHysteresisBandRatio Field
LodPixelErrorBudget Field
LodSelection Field
MaterialDetailFadeBandRatio Field
MaterialShaderVariants Field
MaximumRenderHz Field
MetallicRoughnessMaximumDistance Field
NormalMapMaximumDistance Field
Post Field
PostContrast Field
PostSaturation Field
PostSharpen Field
PostVignette Field
Preset Field
ResolutionScale Field
SchemaVersion Field
ShadowCacheGuardBandRatio Field
ShadowCascadeBlendRatio Field
ShadowCascadeCount Field
ShadowCascadeResolution Field
ShadowDepthBiasConstant Field
ShadowDepthBiasSlope Field
ShadowDistanceFadeRatio Field
ShadowFarFilterTaps Field
ShadowFilterTaps Field
ShadowMaximumDistance Field
ShadowNormalOffsetTexels Field
Shadows Field
SpecularProbeMaximumDistance Field
StaticShadowCache Field
TemporalHistoryWeight Field
TemporalUpscalerQuality Field
TextureStreaming Field
TextureStreamingBudgetMegabytes Field
TextureStreamingMaxLevelReduction Field
TextureStreamingUploadKilobytesPerFrame Field
Textures Field
ThermalDistanceScaling Field
UpscalingFilter Field
WaterMesh Field

Ambient

public Astra.GraphicsAmbient Ambient

AntiAliasing

public Astra.GraphicsAntiAliasing AntiAliasing

BloomIntensity

public float BloomIntensity

BloomThreshold

public float BloomThreshold

CoverageLodPixelErrorBudget

public float CoverageLodPixelErrorBudget

DynamicResolution

public Astra.GraphicsFeature DynamicResolution

DynamicResolutionDecreaseStep

public float DynamicResolutionDecreaseStep

DynamicResolutionIncreaseStep

public float DynamicResolutionIncreaseStep

DynamicResolutionMinimumScale

public float DynamicResolutionMinimumScale

DynamicResolutionOverloadFrames

public uint DynamicResolutionOverloadFrames

DynamicResolutionRecoveryFrames

public uint DynamicResolutionRecoveryFrames

DynamicResolutionRecoveryHeadroomRatio

public float DynamicResolutionRecoveryHeadroomRatio

EmissiveMaximumDistance

public float EmissiveMaximumDistance

EnvironmentSplitSumBrdf

public Astra.GraphicsFeature EnvironmentSplitSumBrdf

LegacyPostFxaa

public Astra.GraphicsFeature LegacyPostFxaa

LodHysteresisBandRatio

public float LodHysteresisBandRatio

LodPixelErrorBudget

public float LodPixelErrorBudget

LodSelection

public Astra.GraphicsFeature LodSelection

MaterialDetailFadeBandRatio

public float MaterialDetailFadeBandRatio

MaterialShaderVariants

public Astra.GraphicsFeature MaterialShaderVariants

MaximumRenderHz

public uint MaximumRenderHz

MetallicRoughnessMaximumDistance

public float MetallicRoughnessMaximumDistance

NormalMapMaximumDistance

public float NormalMapMaximumDistance

Post

public Astra.GraphicsPost Post

PostContrast

public float PostContrast

PostSaturation

public float PostSaturation

PostSharpen

public float PostSharpen

PostVignette

public Astra.GraphicsFeature PostVignette

Preset

public Astra.GraphicsQuality Preset

ResolutionScale

public float ResolutionScale

SchemaVersion

public uint SchemaVersion

ShadowCacheGuardBandRatio

public float ShadowCacheGuardBandRatio

ShadowCascadeBlendRatio

public float ShadowCascadeBlendRatio

ShadowCascadeCount

public uint ShadowCascadeCount

ShadowCascadeResolution

public uint ShadowCascadeResolution

ShadowDepthBiasConstant

public float ShadowDepthBiasConstant

ShadowDepthBiasSlope

public float ShadowDepthBiasSlope

ShadowDistanceFadeRatio

public float ShadowDistanceFadeRatio

ShadowFarFilterTaps

public uint ShadowFarFilterTaps

ShadowFilterTaps

public uint ShadowFilterTaps

ShadowMaximumDistance

public float ShadowMaximumDistance

ShadowNormalOffsetTexels

public float ShadowNormalOffsetTexels

Shadows

public Astra.GraphicsShadows Shadows

SpecularProbeMaximumDistance

public float SpecularProbeMaximumDistance

StaticShadowCache

public Astra.GraphicsFeature StaticShadowCache

TemporalHistoryWeight

public float TemporalHistoryWeight

TemporalUpscalerQuality

public Astra.GraphicsTemporalQuality TemporalUpscalerQuality

TextureStreaming

public Astra.GraphicsFeature TextureStreaming

Mipmap Streaming (QualitySettings.streamingMipmapsActive da Unity). Zero nos números herda o nível; Inherit fica desligado.

TextureStreamingBudgetMegabytes

public uint TextureStreamingBudgetMegabytes

TextureStreamingMaxLevelReduction

public uint TextureStreamingMaxLevelReduction

TextureStreamingUploadKilobytesPerFrame

public uint TextureStreamingUploadKilobytesPerFrame

Textures

public Astra.GraphicsTextures Textures

ThermalDistanceScaling

public Astra.GraphicsFeature ThermalDistanceScaling

UpscalingFilter

public Astra.GraphicsUpscaling UpscalingFilter

WaterMesh

public Astra.GraphicsWaterMesh WaterMesh