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Astra.TextureStreamingStats

Astra atual · C# · 06 out. 2026Referência de assinaturas

Memória de textura do último quadro, nos termos da Unity: CurrentBytes (currentTextureMemory), DesiredBytes (desiredTextureMemory), TargetBytes (targetTextureMemory, depois do orçamento), TotalBytes (totalTextureMemory) e NonStreamingBytes.

Namespace: Astra · Assembly: Astra.Scripting · Tipo: Struct

struct Astra.TextureStreamingStats

Memória de textura do último quadro, nos termos da Unity: CurrentBytes (currentTextureMemory), DesiredBytes (desiredTextureMemory), TargetBytes (targetTextureMemory, depois do orçamento), TotalBytes (totalTextureMemory) e NonStreamingBytes.

Membro Categoria
Active Field
BudgetBytes Field
BudgetReducedTextures Field
CurrentBytes Field
DesiredBytes Field
FailedUploads Field
NonStreamingBytes Field
OverBudget Field
PendingLoads Field
StreamingTextures Field
TargetBytes Field
TotalBytes Field
UploadedBytesLastFrame Field
UploadsLastFrame Field

Active

public uint Active

BudgetBytes

public ulong BudgetBytes

BudgetReducedTextures

public uint BudgetReducedTextures

CurrentBytes

public ulong CurrentBytes

DesiredBytes

public ulong DesiredBytes

FailedUploads

public uint FailedUploads

NonStreamingBytes

public ulong NonStreamingBytes

OverBudget

public uint OverBudget

PendingLoads

public uint PendingLoads

StreamingTextures

public uint StreamingTextures

TargetBytes

public ulong TargetBytes

TotalBytes

public ulong TotalBytes

UploadedBytesLastFrame

public ulong UploadedBytesLastFrame

UploadsLastFrame

public uint UploadsLastFrame