Astra.RandomStream
Deterministic, per-owner random stream. State is explicitly capturable for replay/save. PCG-XSH-RR 32; Godot 4.5 RandomNumberGenerator is the capability reference. Algorithm/version belongs to Astra and is not sequence-compatible with Godot or Unity.
Namespace: Astra · Assembly: Astra.Scripting · Tipo: Class
Declaração
Seção intitulada “Declaração”class Astra.RandomStreamDeterministic, per-owner random stream. State is explicitly capturable for replay/save. PCG-XSH-RR 32; Godot 4.5 RandomNumberGenerator is the capability reference. Algorithm/version belongs to Astra and is not sequence-compatible with Godot or Unity.
Membros
Seção intitulada “Membros”| Membro | Categoria |
|---|---|
| AlgorithmVersion | Field |
| .ctor | Method |
| Capture | Method |
| Gaussian | Method |
| InsideUnitCircle | Method |
| InsideUnitSphere | Method |
| NextUInt | Method |
| OnUnitSphere | Method |
| Range | Method |
| Range | Method |
| Restore | Method |
| Shuffle | Method |
| Value | Property |
AlgorithmVersion
public const uint AlgorithmVersion = 1.ctor
public RandomStream(ulong seed, ulong stream = 0)| Parâmetro | Tipo | Contrato |
|---|---|---|
seed |
ulong |
|
stream |
ulong |
· Opcional: 0 |
Capture
public Astra.RandomStream.Snapshot Capture()Gaussian
public float Gaussian(float mean = 0, float standardDeviation = 1)Normal distribution using Box-Muller; zero deviation returns the mean.
| Parâmetro | Tipo | Contrato |
|---|---|---|
mean |
float |
· Opcional: 0 |
standardDeviation |
float |
· Opcional: 1 |
InsideUnitCircle
public System.Numerics.Vector2 InsideUnitCircle()InsideUnitSphere
public System.Numerics.Vector3 InsideUnitSphere()Uniform volume distribution, not a uniform radius.
NextUInt
public uint NextUInt()OnUnitSphere
public System.Numerics.Vector3 OnUnitSphere()Uniform direction on the unit sphere (no rejection loop).
Range
public int Range(int minimumInclusive, int maximumExclusive)Uniform integer range [minimumInclusive, maximumExclusive), without modulo bias.
| Parâmetro | Tipo | Contrato |
|---|---|---|
minimumInclusive |
int |
|
maximumExclusive |
int |
Range
public float Range(float minimumInclusive, float maximumExclusive)Finite float range [minimumInclusive, maximumExclusive). Equal endpoints return the endpoint.
| Parâmetro | Tipo | Contrato |
|---|---|---|
minimumInclusive |
float |
|
maximumExclusive |
float |
Restore
public void Restore(Astra.RandomStream.Snapshot snapshot)| Parâmetro | Tipo | Contrato |
|---|---|---|
snapshot |
Astra.RandomStream.Snapshot |
Shuffle
public void Shuffle<T>(System.Span<T> values)Fisher-Yates shuffle, unbiased bounded indices.
| Parâmetro | Tipo | Contrato |
|---|---|---|
values |
System.Span<T> |
Value
public float Value { get; }Uniform [0,1), using 24 random bits exactly representable by float.