Astra.ResolvedGraphicsSettings
Struct da API C# da Astra. 67 membros declarados neste snapshot.
Namespace: Astra · Assembly: Astra.Scripting · Tipo: Struct
Declaração
Seção intitulada “Declaração”struct Astra.ResolvedGraphicsSettingsMembros
Seção intitulada “Membros”AmbientHemispheric
public uint AmbientHemisphericAmbientSpecularProbe
public uint AmbientSpecularProbeAmbientSplitSumBrdf
public uint AmbientSplitSumBrdfAntiAliasing
public Astra.GraphicsAntiAliasing AntiAliasingBloomIntensity
public float BloomIntensityBloomThreshold
public float BloomThresholdClampCount
public uint ClampCountCompositorReserveMs
public float CompositorReserveMsCoverageLodPixelErrorBudget
public float CoverageLodPixelErrorBudgetCpuLaneBudgetMs
public float CpuLaneBudgetMsDynamicResolutionDecreaseStep
public float DynamicResolutionDecreaseStepDynamicResolutionEnabled
public uint DynamicResolutionEnabledDynamicResolutionIncreaseStep
public float DynamicResolutionIncreaseStepDynamicResolutionMaximumScale
public float DynamicResolutionMaximumScaleDynamicResolutionMinimumScale
public float DynamicResolutionMinimumScaleDynamicResolutionOverloadFrames
public uint DynamicResolutionOverloadFramesDynamicResolutionRecoveryFrames
public uint DynamicResolutionRecoveryFramesDynamicResolutionRecoveryHeadroomRatio
public float DynamicResolutionRecoveryHeadroomRatioEffectiveProfile
public uint EffectiveProfileEmissiveMaximumDistance
public float EmissiveMaximumDistanceFrameIntervalMs
public float FrameIntervalMsGpuLaneBudgetMs
public float GpuLaneBudgetMsHzbHysteresisFrames
public uint HzbHysteresisFramesHzbMinimumCandidateDraws
public uint HzbMinimumCandidateDrawsHzbNormalizedDepthBias
public float HzbNormalizedDepthBiasLodHysteresisBandRatio
public float LodHysteresisBandRatioLodPixelErrorBudget
public float LodPixelErrorBudgetLodSelection
public uint LodSelectionMaterialDetailFadeBandRatio
public float MaterialDetailFadeBandRatioMaterialShaderVariants
public uint MaterialShaderVariantsMetallicRoughnessMaximumDistance
public float MetallicRoughnessMaximumDistanceNormalMapMaximumDistance
public float NormalMapMaximumDistancePostBloom
public uint PostBloomPostContrast
public float PostContrastPostDedicatedPass
public uint PostDedicatedPassPostSaturation
public float PostSaturationPostSharpen
public float PostSharpenPostVignette
public uint PostVignetteRenderHz
public uint RenderHzResolutionScale
public float ResolutionScaleSamplerAnisotropy
public float SamplerAnisotropyShadowCacheGuardBandRatio
public float ShadowCacheGuardBandRatioShadowCascadeBlendRatio
public float ShadowCascadeBlendRatioShadowCascadeCount
public uint ShadowCascadeCountShadowCascadeResolution
public uint ShadowCascadeResolutionShadowDepthBiasConstant
public float ShadowDepthBiasConstantShadowDepthBiasSlope
public float ShadowDepthBiasSlopeShadowDistanceFadeRatio
public float ShadowDistanceFadeRatioShadowFarFilterTaps
public uint ShadowFarFilterTapsShadowFilterTaps
public uint ShadowFilterTapsShadowMaximumDistance
public float ShadowMaximumDistanceShadowNormalOffsetTexels
public float ShadowNormalOffsetTexelsShadowStabilizeTexelSnap
public uint ShadowStabilizeTexelSnapShadowsEnabled
public uint ShadowsEnabledSimulationHz
public uint SimulationHzSpecularProbeMaximumDistance
public float SpecularProbeMaximumDistanceStaticShadowCache
public uint StaticShadowCacheTemporalHistoryWeight
public float TemporalHistoryWeightTemporalUpscalerQuality
public Astra.GraphicsTemporalQuality TemporalUpscalerQualityTextureResidencyMipBias
public uint TextureResidencyMipBiasTextureStreaming
public uint TextureStreamingTextureStreamingBudgetMegabytes
public uint TextureStreamingBudgetMegabytesTextureStreamingMaxLevelReduction
public uint TextureStreamingMaxLevelReductionTextureStreamingUploadKilobytesPerFrame
public uint TextureStreamingUploadKilobytesPerFrameUpscalingFilter
public Astra.GraphicsUpscaling UpscalingFilterVignetteIntensity
public float VignetteIntensityWaterMesh
public Astra.GraphicsWaterMesh WaterMesh