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Astra.ResolvedGraphicsSettings

Astra atual · C# · 06 out. 2026Referência de assinaturas

Struct da API C# da Astra. 67 membros declarados neste snapshot.

Namespace: Astra · Assembly: Astra.Scripting · Tipo: Struct

struct Astra.ResolvedGraphicsSettings
Membro Categoria
AmbientHemispheric Field
AmbientSpecularProbe Field
AmbientSplitSumBrdf Field
AntiAliasing Field
BloomIntensity Field
BloomThreshold Field
ClampCount Field
CompositorReserveMs Field
CoverageLodPixelErrorBudget Field
CpuLaneBudgetMs Field
DynamicResolutionDecreaseStep Field
DynamicResolutionEnabled Field
DynamicResolutionIncreaseStep Field
DynamicResolutionMaximumScale Field
DynamicResolutionMinimumScale Field
DynamicResolutionOverloadFrames Field
DynamicResolutionRecoveryFrames Field
DynamicResolutionRecoveryHeadroomRatio Field
EffectiveProfile Field
EmissiveMaximumDistance Field
FrameIntervalMs Field
GpuLaneBudgetMs Field
HzbHysteresisFrames Field
HzbMinimumCandidateDraws Field
HzbNormalizedDepthBias Field
LodHysteresisBandRatio Field
LodPixelErrorBudget Field
LodSelection Field
MaterialDetailFadeBandRatio Field
MaterialShaderVariants Field
MetallicRoughnessMaximumDistance Field
NormalMapMaximumDistance Field
PostBloom Field
PostContrast Field
PostDedicatedPass Field
PostSaturation Field
PostSharpen Field
PostVignette Field
RenderHz Field
ResolutionScale Field
SamplerAnisotropy Field
ShadowCacheGuardBandRatio Field
ShadowCascadeBlendRatio Field
ShadowCascadeCount Field
ShadowCascadeResolution Field
ShadowDepthBiasConstant Field
ShadowDepthBiasSlope Field
ShadowDistanceFadeRatio Field
ShadowFarFilterTaps Field
ShadowFilterTaps Field
ShadowMaximumDistance Field
ShadowNormalOffsetTexels Field
ShadowStabilizeTexelSnap Field
ShadowsEnabled Field
SimulationHz Field
SpecularProbeMaximumDistance Field
StaticShadowCache Field
TemporalHistoryWeight Field
TemporalUpscalerQuality Field
TextureResidencyMipBias Field
TextureStreaming Field
TextureStreamingBudgetMegabytes Field
TextureStreamingMaxLevelReduction Field
TextureStreamingUploadKilobytesPerFrame Field
UpscalingFilter Field
VignetteIntensity Field
WaterMesh Field

AmbientHemispheric

public uint AmbientHemispheric

AmbientSpecularProbe

public uint AmbientSpecularProbe

AmbientSplitSumBrdf

public uint AmbientSplitSumBrdf

AntiAliasing

public Astra.GraphicsAntiAliasing AntiAliasing

BloomIntensity

public float BloomIntensity

BloomThreshold

public float BloomThreshold

ClampCount

public uint ClampCount

CompositorReserveMs

public float CompositorReserveMs

CoverageLodPixelErrorBudget

public float CoverageLodPixelErrorBudget

CpuLaneBudgetMs

public float CpuLaneBudgetMs

DynamicResolutionDecreaseStep

public float DynamicResolutionDecreaseStep

DynamicResolutionEnabled

public uint DynamicResolutionEnabled

DynamicResolutionIncreaseStep

public float DynamicResolutionIncreaseStep

DynamicResolutionMaximumScale

public float DynamicResolutionMaximumScale

DynamicResolutionMinimumScale

public float DynamicResolutionMinimumScale

DynamicResolutionOverloadFrames

public uint DynamicResolutionOverloadFrames

DynamicResolutionRecoveryFrames

public uint DynamicResolutionRecoveryFrames

DynamicResolutionRecoveryHeadroomRatio

public float DynamicResolutionRecoveryHeadroomRatio

EffectiveProfile

public uint EffectiveProfile

EmissiveMaximumDistance

public float EmissiveMaximumDistance

FrameIntervalMs

public float FrameIntervalMs

GpuLaneBudgetMs

public float GpuLaneBudgetMs

HzbHysteresisFrames

public uint HzbHysteresisFrames

HzbMinimumCandidateDraws

public uint HzbMinimumCandidateDraws

HzbNormalizedDepthBias

public float HzbNormalizedDepthBias

LodHysteresisBandRatio

public float LodHysteresisBandRatio

LodPixelErrorBudget

public float LodPixelErrorBudget

LodSelection

public uint LodSelection

MaterialDetailFadeBandRatio

public float MaterialDetailFadeBandRatio

MaterialShaderVariants

public uint MaterialShaderVariants

MetallicRoughnessMaximumDistance

public float MetallicRoughnessMaximumDistance

NormalMapMaximumDistance

public float NormalMapMaximumDistance

PostBloom

public uint PostBloom

PostContrast

public float PostContrast

PostDedicatedPass

public uint PostDedicatedPass

PostSaturation

public float PostSaturation

PostSharpen

public float PostSharpen

PostVignette

public uint PostVignette

RenderHz

public uint RenderHz

ResolutionScale

public float ResolutionScale

SamplerAnisotropy

public float SamplerAnisotropy

ShadowCacheGuardBandRatio

public float ShadowCacheGuardBandRatio

ShadowCascadeBlendRatio

public float ShadowCascadeBlendRatio

ShadowCascadeCount

public uint ShadowCascadeCount

ShadowCascadeResolution

public uint ShadowCascadeResolution

ShadowDepthBiasConstant

public float ShadowDepthBiasConstant

ShadowDepthBiasSlope

public float ShadowDepthBiasSlope

ShadowDistanceFadeRatio

public float ShadowDistanceFadeRatio

ShadowFarFilterTaps

public uint ShadowFarFilterTaps

ShadowFilterTaps

public uint ShadowFilterTaps

ShadowMaximumDistance

public float ShadowMaximumDistance

ShadowNormalOffsetTexels

public float ShadowNormalOffsetTexels

ShadowStabilizeTexelSnap

public uint ShadowStabilizeTexelSnap

ShadowsEnabled

public uint ShadowsEnabled

SimulationHz

public uint SimulationHz

SpecularProbeMaximumDistance

public float SpecularProbeMaximumDistance

StaticShadowCache

public uint StaticShadowCache

TemporalHistoryWeight

public float TemporalHistoryWeight

TemporalUpscalerQuality

public Astra.GraphicsTemporalQuality TemporalUpscalerQuality

TextureResidencyMipBias

public uint TextureResidencyMipBias

TextureStreaming

public uint TextureStreaming

TextureStreamingBudgetMegabytes

public uint TextureStreamingBudgetMegabytes

TextureStreamingMaxLevelReduction

public uint TextureStreamingMaxLevelReduction

TextureStreamingUploadKilobytesPerFrame

public uint TextureStreamingUploadKilobytesPerFrame

UpscalingFilter

public Astra.GraphicsUpscaling UpscalingFilter

VignetteIntensity

public float VignetteIntensity

WaterMesh

public Astra.GraphicsWaterMesh WaterMesh